Il 2 sturmovik 1946 windows 10 download for free






















I am also having the exact same symptoms. I did submit a ticket this weekend. I hope it is corrected early in the week. Thanks folks! You could just sync your account with steam and run the game from steam, it will install it through.

I came through steam myself so had no issues other then the sync part but got that sorted. So I'm trying to sync my account with steam to run the game from steam like you suggested, and for the life of me can't figure out how to do that. But apparently that's the only issue, the sync part Yes i had the same issue last year when i first bought the game, im normally on steam so heres what i learned,. Well, that's the problem right there. It's a pretty small team, so I don't think they've got guys around during the weekend to fix it.

There's a difference between "should not" and "does not". Basically, every software will occasionally have its issues. Same thing keeps happening to me. I got a response from a ticket, but everything that was mentioned didn't work. Play pilot in this free 3D simulation game Now you can play pilot and feel the thrill of flying in this fantastic 3D simulation. Windows 3d design free 3d games 3d games for windows 3d games for windows 10 airplane for android.

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Para volar IL-2 Sturmovik , en linea debes tener esto instalado: 1. Du coup c'est un peu la jungle pour les mods! Enter in your screens native resolution or the resolution you want to play IL2 in. LOMAC is meh but really the only contemporary combat flight sim out. I'm very intrigued by the IL2GE Graphics extender mod, which really seems to breath new life to the title. Mark all forums read. The chance of a thunderstorm. Choose the following in the Difficulty menus.

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As you see I play il-2 off the L drive and backup il-2 on the C drive. From Halo. Guide to hacking games based on Blades in the Dark. Followers Other than the 2 patches from ubisoft, does anyone know of any othe rplaces on the net where I could find resources for it? October 12, Links to websites russian : - Official website of game "IL-2 Sturmovik".

The software installer includes 23 files and is usually about 6. Yes, but this is something that actually happened in the real Battle of Britain.

WWI AI pilots maneuver more aggressively;. GUI changes: Starting altitude won't reset in QMB; Flare gun indicator won't be shown after restarting a mission in external view; Flight frequency option in Career corrected; The wrong message about timescale won't be shown on mission end; Interface music can be turned on when interface sounds are turned off; Airfields are correctly shown after changing the current chapter in Career; Previously selected modifications correctly shown in QMB.

Trying to squeeze in more functionality, new content, improvements and additions for you before the holidays, we've prepared another update 3.

This time, the main feature of this update is the new content: Collector Plane, famous Soviet light bomber U-2VS which is developed in cooperation with "Ugra-Media" company. At the moment it can be used in QMB and multiplayer modes, but we'll add new Career mission types especially for it Stalingrad and Kuban ToWs next month.

There are two new scripted campaigns available. As usual, the update also brings numerous improvements and additions, upping the overall quality of the sim:. New Career mission "Troop concentration night bombing strike"; 5.

New Career mission "Enemy airfield night bombing strike"; 6. New Career mission "Railway hub night bombing strike"; 7. New Career mission "Supply dump night bombing strike"; 8. New Career mission "River crossing night bombing strike"; 9. Three new skins for Fokker Dr. I; Two new skins for SPAD C1; The delay, when a new player connects to a server, has been minimized for other players; Projectile hits at turret gunners now calculated properly they weren't counted properly before ; PD skin damage has been corrected increased ; Airfields surface on Velikiye Luki map has been flattened; It is now possible to lean to the gunsight closer than before on all aircraft; Visual propeller damage corrected on Ju previously damaging the right propeller would visually damage the left one ; Inability to start a new Career from an old one lack of available units has been fixed; After spending all ammo of one kind in a tank the interface won't erroneously show the full ammo; Escape menu works correctly even if there are no vehicles in the mission; Wrong waypoint labels corrected in scenario campaigns; Mission briefings text rendering corrected in scenario campaigns; The random mirroring issue of a pilot portrait in Career has been fixed; Creating new Career in Stalingrad ToW has been fixed for certain units; An issue of jumping reflections in the water caused by mirrors has been fixed; Vehicle pathfinding issue that could cause slow performance loss has been fixed; Formation movement AI on land and water has been improved - the leader won't slow down if it is possible; Collision detection routine improved the detailed tanks shouldn't twitch in certain situations anymore ; Formation movement has been improved overall; The bug that caused AI pilots to miss ground targets has been fixed; AI checks the altitude in a downward spiral maneuver; Modifier object: it is now possible to send negative values to a counter for decreasing current count or threshold of counter.

Both the current value and trigger threshold can be set for a timer; Timer: when a new trigger signal is received, the timer resets; Modifier and timer: parameter index 0 now controls the current timer value while parameter index 1 controls the timer threshold; Modifier Set Value and timer: timer can be reset and stopped by parameter index 0 and value -1; Fw A canopy raindrops added for Sturmjager modification; Fw A windshield cleaner corrected for Sturmjager modification ; Fw A too dark materials corrected at some places; Fw A rocket control box decreased in size; Fw A pilot model holds the control stick; Bf G pilot model holds the control stick.

The new content will be made available in a few weeks, but we have decided to release the update 3. There are also DM improvements and we hope this update should finish the current cycle of DM improvements for now.

Important multiplayer and AI fixes are also in. Last, but not the least, is the optimized GUI which should yield more performance in flight. The full change list follows:. Buildings can be destroyed by an aircraft impact;. HE rounds no longer damage armored objects without penetrating the armor in certain cases; 6.

AP rounds penetration of a multi-element armor has been fixed reduced ; 7. AP rounds can travel further after penetrating a target through; 8. The sturdiness of the tail part of the fuselage has been corrected for all planes; Ramming with the propeller has been reworked; Previously developed tech instability of the airflow around the damaged parts of the aircraft skinning has been applied to all aircraft; Pz-VI-H1: weak spots in the gun mantlet have been corrected; Soldiers walking on airfields can be killed now; Rear right wheel damage has been corrected for all wheeled vehicles;.

A large mission running on a server won't prevent some players from joining; Data delivery under heavy loaded servers has been reworked. We hope this will help to fix several problems caused by data loss, such as 'greyed out start button', 'damage application delay', 'AA fire delay', 'invisikle planes', 'invulnerable planes', etc. The game and the server won't freeze for several moments when a very large bomb explodes in a very dense built up area;.

One more case of AI following its target into the ground has been found and fixed; AI correctly turns on the engine in a ground start situation without taxiing; PD stall behavior has been corrected; Detached PD flaps appear correctly now; Bombsights in an automatic mode made less jumpy;. Many GUI elements made clearer; Lists rendering has been optimized, improving the overall GUI performance, settings and Career mode responsiveness, etc; Switching the HUD on and off or changing the mini-map scale no longer causes a delay; Multiplayer gunner positions dialog window has been corrected for Ju 88 A-4; Target symbols made clearer on the navigation map.

Certain buildings shouldn't levitate above the terrain anymore; Some bridges with uneven driveways were fixed; Aircraft cruise speeds were corrected in the Career mode so wingmen won't lag behind the flight leaders; Update 3.

Full-screen map position won't be reset after using the bombsight; 2. Text chat layout has been improved; 3. In-game chat shows previous messages when the Enter key is pressed; 4. Full-screen map transparency can be adjusted in the game options; 5. Airfield symbols in multiplayer have been updated; 6.

Airfield symbols in multiplayer have additional elements showing the enemy threat level near it; 7. Threat level and amount of active players won't be shown for enemy airfields; 8. Multiplayer statistics screen is only updated when it is opened; 9.

Multiplayer statistics screen sorts the players basing on the number of points by default; Multiplayer statistics screen remembers the selected sorting criteria; Secondary targets information on the multiplayer statistics screen has been repositioned ; Frontline with the color specified as ,, will be displayed with correct colors like 0,0,10 since many created missions and campaigns rely on that; Mission target markers have been adjusted for a clearer look while zoomed in; Fuel and convergence sliders were made longer for easier use; Mapping delete function in the game settings has been restored; Ground object markers on the map have been made smaller; Engine sound positioning has been improved; Radio messages are made clearer; Incorrect damage calculation has been fixed a ricochet from a front lower hull of a tank could kill a driver or a radioman ; A random bug that could kill the Tiger tank crew after any hit has been fixed; I aiming sight has been improved like on other aircraft; This week we made several important changes to the user interface especially multiplayer part of it and damage calculations of the player controlled tanks - they are included in the maintenance update we release today.

We continue the work on improving IL-2 Sturmovik and hope that you find the changes useful. User interface 1. Dogfight: when the server changes a mission, the airfield locations from the previous mission won't stay visible on the map; 2.

Dogfight: map position and zoom level are saved between player respawns; 3. Dogfight: a mission target won't overlap an airfield and make it impossible to choose; 4.

Dogfight: selecting an airfield without available planes won't make the screen darker; 5. Dogfight: home airfield is highlighted on the map; 6. Dogfight: the info tooltip appears if you hover the mouse pointer over an airfield; 7. Cooperative: you can't select a locked out aircraft in the lobby; 8.

Objects kill messages appear in the chat again; 9. Chat window won't appear before the mission start on its own; QMB: certain text elements were made bigger for Spanish text; Map: 'no units' and 'maximum number of players reached' tooltips added; Map: air and ground attack events on an airfield are indicated differently; Map: airfield information has been reworked; Map: frontline color ,, now changes according to the interface color setting; Map: unit dots are bigger and can be grouped; Aircraft info: text layout has been fixed; Career: active duty timeframe of certain units is shown correctly now; Career: Unit symbols in various lists were made bigger; Singleplayer: Flight Log button appears after a mission instantly; Server list: 'auto-switch to joystick' message that appears when connecting to servers that enforce playing with joystick has been reworked;.

Tank Crew The bug that caused the crew of a tank to die when a nearby tree was hit by a shell has been fixed; The velocity spread of the various tank cannon projectiles decreased; The angle spread of the various tank cannons increased; Excessive projectile ricochet probabilities have been toned down; Missing armor parts in the rear of Tiger and KV-1s turrets have been repaired physical model ; Tiger gun mantlet rear part sides armouring have been corrected; Armor values for the coaxial MG and gunner gunsight on a Tiger tank were swapped this is corrected now ;.

Other changes Wrong player status captured that could trigger when a server starts a new mission with players left in the air over enemy territory has been fixed; A rare problem of armor being ignored when hit into the internal seam between two armor sheets with the angle between them is less than degrees has been fixed; A possible incorrect penetration calculation when a projectile after ricochet hit an armor plate of a target moving towards it has been fixed.

Today is an important day. VII and Sopwith Dolphin. They are 5th and 6th aircraft released for it, so along with the map of Arras being actively developed, we can say that Flying Circus project is progressing nicely and more than half of it is already completed.

Second, our Tank Crew project finally includes visible crew for two already released tanks. Since we'll be releasing four new tanks and Prokhorovka map really soon, this project is also maturing at a good pace. Fokker D. AI pilots correctly attack landed or taking off enemy planes; 5.

Artillery markers on the map were updated; 6. Simple not player controllable vehicles now have more detailed armor.

This is noticeable while attacking them from above; 7. Projectile ricochet modeling became more complex; 8. Wandering personnel on the ground won't die from collisions that easy; 9.

Simple vehicles adjust their speed accordingly to the surface type road or cross-country ; There are new AI vehicle formations available - line left, line right, centered line - and ability to make naval-like all-together turn; The ground AIs keep formation better; Multiplayer: visible tank ammo won't visually 'shake'; Multiplayer: when other players occupy aircraft turrets, their remaining magazines and individual rounds are displayed correctly; Multiplayer: net traffic for multi-crew aircraft has been optimized; FM: a rare critical bug that could cause an application crash has been found and fixed; FM: aircraft propellers interaction with the ground surface has been made more accurate so their blades won't sink into the ground during a crash; FM: aircraft propellers won't vibrate when an damaged engine is off; FM: Force Feedback effect during ailerons and elevator buffeting when flying too fast has been made stronger;.

FM: Visual shaking inside a cockpit is added when control surfaces are buffeting at high airspeed;. The delay between releasing a trigger and the actual stop of firing has been minimized; Several guns are now reloaded one after another, without overlapping; In-cockpit gunfire sounds were improved for Flying Circus aircraft. We just released the new update 3. Only two weeks have passed since the previous update so the changelist isn't that long, but this time our customers will get FIVE new pieces of content for all three our current projects at once.

First, this is a new Collector's Plane for Bodenplatte - Fw D-9 "Dora", one of the legendary late war Luftwaffe planes with very good speed and armament. Its main difference compared to previous models is Jumo A1 water cooled engine equipped with MW 50 water-methanol injection system that can be used to increase the power output even more for up to 10 minutes. Another improvement of this plane is the automatic engine governor MBG and an effective engine cooling.

This is also the first aircraft in our project to receive EZ 42 gyro gunsight. This map is an important step in our map technologies because the polygonal net of the landscape is 16 times more detailed than on previous maps. In addition, the detailed zone for ground warfare 20 km to the South and the West of Prokhorovka contains new high detailed buildings with new damage visualization.

It should be noted that this more detailed environment, of course, demands more from the graphics subsystem, but reasonable graphics settings can give you good performance even on middle range video cards. You may ask "Why don't you make all the new maps at this level of detail? A good map for the joint tank and air battles x km in case of Prokhorovka would be not enough for a full-blown, 'air campaign' map that should be x km minimum.

Therefore, Prokhorovka map is a fine balance of several things. III Ausf. Both tanks were interesting machines and they are recreated painstakingly and with passion. It should be noted that M4A2 could stand its own even against the heavier German adversaries thanks to its maneuverability, good turret traverse speed and sufficient armor penetration ability of its solid AP round.

The medium tank PzKpfw. M also had a good chance against medium Soviet tanks - APCR rounds could penetrate their armor while its frontal protection was relatively good thanks to the spaced 50 and 20 mm armor plates. It also had a low visible profile, good maneuverability and high rate of fire. Fourth, Flying Circus customers get Fokker D. The new and powerful for its time BMW IIIa engine gave the plane high speed and maneuverability at high altitudes while the oxygen supply enabled a pilot to fight up there effectively.

Its armament is standard for German fighters of that time - two 7. M tank is available to Tank Crew - Clash at Prokhorovka owners; 5. Locomotive tenders are destroyable once again; 8. The oxygen system capacity corrected increased on Fokker D.

VII; 9. The sound of a damaged engine made more pronounced on all aircraft; KV-1s, Pz. III-M have night gunsight illumination; KV-1s and Pz. VI-H1 turrets bend their antennas when rotating; Rocket exhaust flame corrected - it cuts immediately when the engine of a rocket stops and its smoke trail disappears faster; Got an update and I don't like the engine sound in the cockpit , it sounds like powerless.

Can I have the previous sound back? Doesn't work, waste of money with overpriced DLC's. The original was great, real pity this is such garbage. This is one of the best flight simulators i have ever played and its even wwii which those planes interest me its worth the money but you also have to be prepared for difficult controls for keyboard cause of all the combinations and they should lower the prices of each individual different model of a plane to 3 dollars planes you don't have any of 8 dollars and collection edition 12 dollars but no matter that if you love realistic crashes and realistic fighting this is your game.

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