I mean for you it may be a screenshot, for Fenrir this may be the best Photoshop image work to date, i can guarantee to you, he would drool, just do not post this screenshot on the schthack forums if they come back up, you may get banned for not posting a PSO screenshot. The videos were recorded in HD widescreen on PSO v2, i use atm a modified executable that had at the start a change in the resolution and field of view, now the majority of the particles are also using the new res, they grew in proportion, they animate the same way and are centered in the correct position.
Can the game run at higher res? Nighttime paradise skin worked really well on pso v2, all images worked the way i wanted and i eventually took some screenshot to recreate one of the ending images that exists in the game. I did take some PSO BB screenshots, but they had a different purpose, it was more to show the skin on BB, to show a really high quality picture or in this example to take a unique screenshot of the area with red ring rico.
I went back to PSOv2, the skin was improved when i released it, the clouds and the sky is in high res, the lightning is correct. Now, if the majority of the legit players leave then sylverant only becomes useful to introduce the game to new players, i reached lvl 60 that way, but they are getting rarer and rarer, so finding a good game becomes even more difficult, because the ones that i usually play with are somewhere else. I mean, if this group of players many able to enter the royal trux locked games leave then what am i going to do in sylverant?
I will most likely follow the trend and leave as well. I have updated the trainers for PSO v2 as i received new ones, some are pretty old and some i never saw them before, more stuff is never bad right?
I guess this is simple, i recorded a few sounds on PSO2 and made them available for PSOv2, if you have better sounds or if you have any suggestions on the sounds i should use then just post a comment. I believe i used the correct sounds for the interface. Something i wanted for some time, recorded the sounds in Mass Effect 3 and made them available for PSOv2.
Regarding easter i do have an old blog post about it, it contained a nice rappy model that was introduced in later games, but the link is outdated and i never tought i would do more changes to the gsl files, so in short there are 3 files, 2 gsl files that cover forest 1 and forest 2 respectively on the 1st 3 difficulties and the model itself incase you want ultimate rappies changed.
This is an old graphical mod and does not change names, stats or behavior of rappies, they simply look like the egg rappies. Installation: — By copying If you do not desire to mess with the gsl files and want just a copy and paste procedure then use the file in the download section.
If you have other mods, like the blood mod or the pso2 rappy mod contains a rare rappy skin , then this will erase those mods, if you want manual changes then use the bml included in this download and update the gsl files manually. Download: this one only requires you to paste the files in the correct directory, the gsl file updates were already made by me. Decided to go online with PSO v2 to take a screenshot, i went to an area in wich i used a skin infected caves , decided to remove the char and the hud and then i made a nice and clean screenshot.
I also uploaded the screenshot on deviant art , it contains the technical info like image format and graphical options in case you want to know how to replicate this in Photoshop high is the quality.
Info: Similar to the cyan lobby i guess but the main color here is red. I tweaked a few textures to white and pinkish red and added a few hearts in some textures just because of the time of the year we are in. Decided to add the lobby 6 lobby objects to the skin. There is another community in wich i have been helping lately and then i compared it with the other communities and servers, unlike i had initially expected, the server got more and more popular, lobbies are filling, games happen constantly and so on.
The only community that reached this level is eden. There are many examples, but take sylverant or ultima, the decision-making is far behind compared with eden or extremelegits. You no longer search for a place to play, you check the website and it gives that info to you.
Whithil wants to create some sort of social network for PSO,PSU and maybe PSO2 players, this way players from any version would be able to meet players from other communities and servers, despite the difficulty that it may oppose, the website is available with a chat, so for now you can take the opportunity to give ideas and suggestions. Not just v2 players, but GC, PSU, PSO2 players and so on, you can for example advertise your server without having to start from scratch, you will have instantly a community that may play on your server.
Check it out, comment on the chatbox what you think and what should be improved. I fixed some problems with leaves and i used a higher res image on a light source. Credits: Echelon for the original content. If you like these kinds of screenshots then you will like to know that i took 3 screenshots of nighttime paradise with red ring rico, i applied some light bloom in-game to them to intensify the bright parts, i hope you enjoy them.
Images are big, beware. Thanks to Zacchaeus for defeating Dark Falz and thanks to the PSO eden community and staff for giving me a place and tools to make this possible. Info: Another port, this font was actually easier to do than the Lynx font, only required a few changes after the 1st attempt. This means this is the 2nd font in.
Credits: — Echelon for the original content. Looks good so i decided to port it to PSO v2. Credits: — Ravenxtras for the original content. There are a few texturing problems but they are small and nearly invisible in normal gameplay.
Like on the v2 skin the sky is high res and the clouds have been improved. Occasionally i get questions and issues regarding a v2 hud, on how you make it, how to increase the quality, why do you increase the quality and so on. The creation is the most important process, in order to make your hud you need a base, something you can see over and over for dimensions and particular locations of hud components.
Personally i always like to make a new project in wich i copy the image into that new project, you can also add a black or maybe a neutral color layer so you can clearly view the content you do later on.
Before you do actual image saving, simply save your project. Open your project in Photoshop and save, select the new file type DDS and a menu should pop up, in the case of a hud wich has different values of transparency a type of dxt3 should be selected.
Do not use mipmaps. The final selection should look like this:. Once done simply open your favorite importing tool, i use VMT in this case, nonetheless you should test in-game after you import to confirm. DDS was made for smooth color transitions, but the hud is so small and detailed that DDS simply fails to deliver the quality we need, so we move to PVR wich as made for detail but not for smooth color transitions, it also compresses the images but the quality is better than DDS.
This file type requires more work, while DDS plugin is automatic, this one is not and so you have to build 1 opaque layer for RGB and 1 layer for alpha. For the alpha, that one you need 1st to do a DDS, make one using the steps above but without the color fill you did in the last step, once done open your DDS image in Photoshop and go to layers, select and copy the alpha layer into your project.
I show here where the alpha is located in the DDS. You might notice some darker or lighter hud components, if that is verified, try to use other colors to fill the transparent areas when creating a PVR, you may need combinations of dark and bright colors to make things look exactly the same as the DDS creation, may take one or 2 changes but in most cases a dark color will be sufficient. These and more changes are beeing done as we speak, so you have an idea on how i can improve the blog, let me know.
A new video i uploaded, contains random team gameplay in forest and in a ruins quest, contains many if not all of the visual modifications i use, keep in mind that i do not use mods and so this is the actual PSO v2 game. You can find the topic here and you can check the modem emulation info for PSO here , you will have 3 options regarding the servers you can connect, i can say for sure that when it comes to population none are all that great, but some are better then others, it will be upt to you to find out, but remember that popularity means little here.
Still, 3 servers to pick is good, so go ahead, clean the dust on your wii and go play the franchise online. Info: File contains 2 folders of the same font skin. The differences are minimal between the 2, but they do exist. Info: Then i did one of my own, i grabbed a random one from the web named lynx and made it available for PSO v2, i wanted something readable but cool nonetheless, i say this because one of the fonts i will port in the future will be the one echelon made for his PSO2 skin mod and as far as i can say is that the font itself makes names really hard to read, but the font itself and the numbers look really nice.
Either that or just grab the media folder and place into the PhantasyStarOnline folder. I had them for quite some time and probably forgot to make it available for v2 players. Out of the box skins i saw this one was the best in my opinion, really simple, good appearance and most of all visible on longer distances. Yes, the other ones are just as appealing but with few things to tell them apart then you may confuse a dispensable item with a shield.
Special credits: — Forte. Then i tought, what if Bluecrab sent him something about the EP, what if Faithy was telling the truth, well, no better men to ask then bluecrab himself and after one or two pms i received the confirmation, weeks later after receiving my guidelines bluecrab gave something different to someone who benefits from EP games. Become a Member As a member, you are the voice for NAR — it is your association and it exists to help you succeed. Learn how to properly use the logo and terms.
Including home buying and selling, commercial, international, NAR member information, and technology.
Use the data to improve your business through knowledge of the latest trends and statistics. Housing Statistics National, regional, and metro-market level housing statistics where data is available. Research Reports Research on a wide range of topics of interest to real estate practitioners. Commercial Research Analysis of commercial market sectors and commercial-focused issues and trends.
Political Advocacy Representing Your Industry. NAR is widely considered one of the most effective advocacy organizations in the country. Federal Advocacy From its building located steps away from the U. Capitol, NAR advocates for you. Education Advancing Your Career. NAR and its affiliated Institutes, Societies, and Councils offer a wide selection of real estate training options.
Stay current on industry issues with daily news from NAR. Network with other professionals, attend a seminar, and keep up with industry trends through events hosted by NAR. Blogs Commentary from NAR experts on technology, staging, placemaking, and real estate trends. Newsletters Stay informed on the most important real estate business news and business specialty updates. America's largest trade association, representing 1. More Browse by Section. Top Directories.
By Role. By Specialty. Video Series. Pay Dues. Sign In. Social Media. View More. Starting Your Career. Being a Broker. Being an Agent. Smart Growth. FHA Programs. Fair Housing. Foreign Investors. Complete listing of state and local associations, MLSs, members, and more.
As a member, you are the voice for NAR — it is your association and it exists to help you succeed. Review your membership preferences and Code of Ethics training status. Get the latest top line research, news, and popular reports.
National, regional, and metro-market level housing statistics where data is available. Research on a wide range of topics of interest to real estate practitioners. Access recent presentations from NAR economists and researchers.
Analysis of commercial market sectors and commercial-focused issues and trends.
0コメント