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The suggested start is that a bumbling librarian gives the players the wrong book--which inadvertently curses them. Instead of going that route, I started things in media res by having someone else trying to get the book stage an assault on the library while the characters happen to be there to stop it. The curse came about at the close of this encounter and left me a nice bit of ambiguity about whether the curse was the work of the Princess of the Shadow Glass or the Queen of Air and Darkness.

I also cut some of the adventure for either reasons of time or simply because they just weren't needed. There was an entire segment devoted to going to a noblewoman's estate to get information about the titular book's provenance, but my players were on the trail of resolving things without that side trek.

The NPC in that part of the adventure seems interesting enough, but this was an easy omission. I also cut out the waves of golems and mummies that can be encountered in the dungeon portion of the adventure.

I made that cut for time, mostly. If I had been more willing to stretch this adventure over two sessions, I would have left that fight in, but I do have some reservations about whether the multi-part war of attrition it posits would be fun. Also, its a little weird that the enemies in the last batch of adventures is a bit repetitive: the previous adventure in the book also featured a mummy and golems, so on some level this feels like more of the same.

Of course, you aren't really meant to play the adventures in Candlekeep Mysteries in sequence, so part of the issue is something I am bringing to the table that the book isn't meant to address. To give this adventure some shine, I will say that the fight against the Princess of the Shadow Glass is very fun. Whoever made her stat block did a great job: she has a lot of flavorful attacks that lend themselves to cool description and keep the players on their toes.

She's a great example of what a higher-level foe should look like. As an aside, there is one thing I want to comment on about the higher-level adventures in Candlekeep Mysteries : many of them feature a sidebar about how to address certain spells that can "ruin" the mystery of the scenario. Luckily, no one I've been playing with is playing a caster with access to these spells, but I think this points to a potential design issue with the game as a whole.

If there are known spells that can mess with the fun of players solving a mystery, those spells might need to be addressed in a way other than "here's how to make sure the spell doesn't work as written in this adventure. Rotmaiden cultists wear furs that they have allowed to become sodden and rife with fungal growths. For the members of the Cult of the Rotmaiden, the desire to ravage the Land of Mists with fungal infections is the promise of vengeance against a world that has wronged them; all members of the cult have suffered abuse and seek revenge.

Typical members of the Cult of the Rotmaiden include formerly oppressed serfs, mistreated children, and people who have been wrongfully imprisoned for crimes they did not commit. Rotmaiden cultists use the druid statblock with additional abilities from the Circle of Spores subclass. Higher-ranking members of the cult use the archdruid statblock similarly modified with abilities from the Circle of Spores subclass. The cult is sometimes assisted by demons aligned with Zuggtmoy and evil myconids.

She wears moldering furs and a ushanka that is festooned with purple and black fungi. Her back is deeply scared by the lash she was subjected to in the camp. Although Dahlia is a hardened woman, she has great empathy for those who are abused or oppressed. She views the cult not as an extension of an evil agenda, but rather as a tool of liberation through which the wronged can make the civilized world pay for its misdeeds.

Dahlia has statistics similar to that of an archdruid, though like most members of the Cult of the Rotmaiden she also has several abilities from the Circle of Spores druid subclass. If you like this kind of content and you haven't check it out already, print copies of Strahd Loves, Man Kills are still available here. Only a handful of the first and second issues left, though! Elsabeth, Gnargar, and Rufus were tasked with joining a joint operation with the Church of the Sorrowful Vision.

After being partnered with Aula, an operative of the Church, the assembled group was asked to return to the strange chamber that Elsabeth and Rufus has previously discovered in the ancient temple beneath the church and use the chamber's portal to Mudraal so that they might search for one of the fabled Blood Sea scrolls rumored to be secreted in that area.

Upon traversing the portal, the group found a younger man and an older man excavating something from the sands. Lending a hand, the group discovered that the item appeared to be a large stone statue of a man-like figure with a blue circle radiating rays of sun embedded in its chest. The pair of men, Pesh and Shamir, had hoped to sell the statue at a profit, but it was unclear how such a heavy object could be transported. This problem solved itself when the partially excavated statue heaved itself out of the sand, stood under its own power, and began to survey the surroundings as if it were getting its bearings.

Gnargar's attempts to communicate with the stone man revealed that it could not speak, but it attempted to express itself in an unknown form of sign language.

Upon further inspection, both Elsabeth and Aula felt certain that the sun symbol on the stone man's chest related to the ancient beginnings of the Church of Saintly Blood. When the stone man began to stalk off across the dunes, the group decided it would be best to follow--since the stone man was related to the church, perhaps it could lead them toward the Blood Sea scroll they were after.

Pesh, Shamir, and their camel also came along. After several days of travel, the group arrived at Haruun, also known as the Caves of the Worm, a set of natural caverns riddling the wall of a canyon. The sands here showed signs of a sand worm's passage.

The group also felt the ground suddenly shake ominously, an indication that the purple worm may be nearby. Most of the caves had been filled in by the worm's burrowing, but a crack in the stone wall of the canyon seemed to indicate a mostly extant cave.

The group, including the stone man, proceeded inside. The cavern stank from worm dung and the interior passage was partially blocked by stone churned up by the worm's movements; Rufus and Elsabeth's attempts to clear the stone were not as quiet or gentle as they may have liked--part of the wall of stones collapsed, after which the group again began to feel the tremors of the worm's approach.

The chamber beyond the stone blockage had preserved several murals that imparted important information about the fate and whereabouts of the Blood Sea scroll. The murals mostly involved three figures in clerical vestments and a saintly prince of ancient Mudraal. In one mural, the three priests were shown animating the stone man with holy magic.

Another showed the prince and the stone man stowing a golden scroll case inside a vault and attempting to fight off an attacking dragon. The final painting showed the prince willingly accepting a curse causing him to exist in a state between life and death as the guardian of the Blood Sea scroll so that the dragon could not get its claws on it.

The stone man studied these murals intently. Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books.

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Click here. Advanced Search. From Rogue Comet. Watermarked PDF. Average Rating 2 ratings. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. This is prime candidate for POD. I'm sure the authors concur. It's bumped to my wishlist to be watched. Having the 5e rules in digest format makes it worth it.

See All Ratings and Reviews. Browse Categories. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable.

Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.

Here is a sample of a page from a watermarked title:. File Last Updated:. This title was added to our catalog on January 02, Publisher Average Rating. See All Reviews. See all titles Need help? Common Questions FAQ. Submit Suggestion. Contact us. My Library. Affiliate System. Create Content for your Favorite Games. About Us. Password forgotten? Click here. Advanced Search. From Rogue Comet. Watermarked PDF. Average Rating 2 ratings. Customers Who Bought this Title also Purchased.

Reviews 0. Please log in to add or reply to comments. This is prime candidate for POD. I'm sure the authors concur. It's bumped to my wishlist to be watched. Having the 5e rules in digest format makes it worth it. See All Ratings and Reviews. Browse Categories. Wolfenoot Sale. Rule System. Apocalypse World Engine.



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